Full-Stack engineer specializing in high-performance web applications, resilient asynchronous architectures, and creative browser-based 3D graphics. Focused on building complete digital products from the ground up — from resilient database schemas and non-blocking APIs to 60 FPS WebGL interfaces and spatial 3D configurators.
Real-world full-stack & 3D engineering applications
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Digital experiments / Real productsEvery project, a new perspective
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Modular 3D Space Base scene editor & outpost configurator
Forma-3D (Space Base Scene Editor)
Full-stack 3D scene editor for building sci-fi outposts with modular Space Base assets, surface stacking, real-time material customization, and async cloud synchronization.
Raycasting Surface Snapping for automatic object positioning and height stacking
Interactive 3D geospatial intelligence and live satellite analytics
TerraScope (3D Geospatial Intelligence)
Hardware-accelerated 3D planetary Earth visualization with custom atmospheric GLSL shaders, orbital navigation, and real-time live data layers locked at 60 FPS.
Custom GLSL Day/Night Terminator shader with dynamic solar computation and Fresnel atmosphere glow
GPU-instanced data layers: USGS earthquakes, OpenSky live flights, Open-Meteo weather, and NASA NEOs
Cache stampede protection on FastAPI backend via asyncio.Lock for high-throughput caching
Comprehensive interactive 3D WebGL portfolio built with Next.js 15, Three.js, React Three Fiber, and Rapier 3D, featuring instanced kit geometry, real-time physics, six crew NPCs, and a zero-latency dual-mode UI.
1,059 placed objects built from 45 unique Space Base models; repeated props rendered with THREE.InstancedMesh
Rapier 3D physics simulation with fixed 60 Hz timestep and third-person controller
Skeletal glTF character animation with smooth state transitions (Idle, Walk, Run, Jump)
Full-Stack engineer specializing in high-performance web applications, resilient asynchronous architectures, and creative browser-based 3D graphics. Focused on building complete digital products from the ground up — from resilient database schemas and non-blocking APIs to 60 FPS WebGL interfaces and spatial 3D configurators.
▸2+ years of hands-on product engineering: crafting complete web applications from database schemas to interactive WebGL clients.
▸Creative 3D & WebGL mastery: spatial computing, raycasting engines, custom GLSL procedural shaders, GPU instancing, and Rapier 3D physics.
▸High-concurrency backend design: building non-blocking FastAPI services, Async SQLAlchemy 2.0, JWT auth with token rotation, and rate limiting.
Full-stack 3D scene editor for building sci-fi outposts with modular Space Base assets, surface stacking, real-time material customization, and async cloud synchronization.
Raycasting Surface Snapping for automatic object positioning and height stacking
Hardware-accelerated 3D planetary Earth visualization with custom atmospheric GLSL shaders, orbital navigation, and real-time live data layers locked at 60 FPS.
Custom GLSL Day/Night Terminator shader with dynamic solar computation and Fresnel atmosphere glow
GPU-instanced data layers: USGS earthquakes, OpenSky live flights, Open-Meteo weather, and NASA NEOs
Cache stampede protection on FastAPI backend via asyncio.Lock for high-throughput caching
Lumina (Full-Stack LMS Learning Platform)
— Modern asynchronous e-learning and student management platform
Stack:Next.js 15 • React 19 • Three.js • React Three Fiber • Rapier 3D • TypeScript • Zustand 5
Comprehensive interactive 3D WebGL portfolio built with Next.js 15, Three.js, React Three Fiber, and Rapier 3D, featuring instanced kit geometry, real-time physics, six crew NPCs, and a zero-latency dual-mode UI.
1,059 placed objects built from 45 unique Space Base models; repeated props rendered with THREE.InstancedMesh
Rapier 3D physics simulation with fixed 60 Hz timestep and third-person controller
Skeletal glTF character animation with smooth state transitions (Idle, Walk, Run, Jump)
Zero-latency bilingual switching (UK/EN) and theme toggle (Dark/Light) via Zustand 5
Education
National Technical University of Ukraine 'Igor Sikorsky Kyiv Polytechnic Institute' (KPI)2023 — 2027
121 'Software Engineering' — Bachelor's Degree
Institute of Atomic and Thermal Energy (IATE) • 4th Year (In progress)